Kondrian summary

Development summary for Kondrian

  • its Universal,
  • its written in Objective C (no C++),
  • home grown graphics engine (apart from the GLK* and OpenGL ES),
  • uses OpenGL ES 2.0, VBOs, VAOs and many other OpenGL ES 2.0 goodies,
  • uses GLKit, a GLKViewController and GLView – but uses standard OpenGL ES 2.0 shaders (just because they seemed slightly faster),
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Kepa Auwae

This post has been sitting in the wings for at least 4 months. I delayed the posting until the Kondrian release.

One More Thing

Mid 2012, I attended the One More Thing conference.
One of the nice things that came out of this conference was some nuggets of wisdom from Kepa Auwae, he also had a very dry sense of humour.

Kepa is one of the founders of RocketCat Games.

Kepa’s stressed that his business strategy is always in flux, that RocketCat Games are always experimenting. They try to improve their business, by trying different things. One of his most interesting comments, was the description of a simple business model for game developers, ¬†which is actually known to us all.

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